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pocobelli (Italy)

1. Tell me about something you liked as a child.

 I was a big collector of stamps and trading cards as a kid, and later comics and vinyl albums. I would often spend my time just looking at these objects and rearranging them  and making lists of the ones I didn’t have. There was a golden age in American design, especially in trading cards and comics, from about 1940-1990, after which my interest in them largely disappeared. You can also see this aesthetic in 1980s computer games and old Lego sets.


2. Who is your favorite writer? (Art, books, games, etc.)

 J.G. Ballard is my favorite writer. He was a Surrealist and one of my biggest influences along with Terence McKenna. Both  of them were deep believers in the ability of the imagination to transform reality.


3. What was your personal motivation to work on art?

 My personal motivation is to do something relevant and meaningful with my life. I believe art has the potential to change society for the better, while helping us learn more about ourselves, which in a sense are two sides of the same coin..

4. What is the important part you would like to talk about through art work?

 I’m interested in the big narratives of our time, whether it’s the news or how we interpret art history. My work is a conversation with the dominant stories of our time, sometimes on a large macro level with news inspired works, and other times on a more personal level with works based on nostalgia.


4-1. What is the worldview of your art work, and what methodology do you use to capture it in your art?

 My artwork is mostly about the mass subject, or popular psyche. I think art has a role in teaching us about human nature in ways that science can’t. So my art is very much what I call qualitative science. This is why I use a lot of screenshots of the news and pop culture imagery. 

I begin most of my compositions on my smartphone, but sometimes I begin on an iPad as well. I’ll often go back and forth between phone, tablet and laptop, as each tool brings its own methodology with it. For example, on a phone I’ll use my finger to draw, and on an iPad I’ll use a pencil, while on a laptop I’ll use a mouse. As well, the softwares I use on each are often different as well.

Three Graces, NOVEMBER 29, 2021

5. Why did you start NFT ART?

 I started making art for the blockchain through my interest in finance. I was an artist before I discovered crypto, and only really discovered NFTs through financial speculation, ironically. I was aware of SuperRare quite early, maybe 2018, but I didn’t understand what it was at the time.


6. Have you ever run out of hacks while doing NFT art?

 No, it anything, there are too many options. AI, glitch, retro software. There’s no time to try everything so you have to pick your battles one at a time.


7. What is the most memorable moment while doing NFT ART?

 The most memorable moments have to be the big sales, where I sold digital artworks for more money than I ever had made in the physical art world. After struggling for years as an artist, those can be larger-than-life moments.


8. What is the perception of NFT ART in Italy?

 Although I’m Italian by background, I’m culturally Canadian and live in Berlin, Germany, so most of my understanding of NFT art is based on what I see online. That being said, Berlin has quite a vibrant NFT scene, and I see great things in Italy as well.


9. What do you think is the role of an artist today?

 The role of the artist is to comment on society and human nature to help us gain a better understanding of ourselves and the tradition of art. The artist should also be using tools that reflect contemporary society.

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